Astral Survivors
Use WASD or arrow keys to move.
The ship rotates towards your mouse pointer.
Play cards to improve your ship for the next wave.
Would love to hear your feedback!
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Alexander VdB |
Genre | Action |
Made with | Unity |
Tags | Bullet Hell, Deck Building, Roguelike, Shoot 'Em Up |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Update v0.0.9Nov 15, 2023
- Update v0.0.8Nov 15, 2023
Comments
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passive upgrade ideas:
+1 energy
Definitely! I was experimenting with how to make the player feel more like a reverse bullet hell at higher waves. Starts feeling nice with 5 energy total. Although being able to upgrade cards also helps. Will probably add both.
What happens if you draw no weapons?
Currently? I believe you are royally screwed. It's unlikely to happen at the moment but I will need to find a solution for this.
have you seen the jam game magic the shattering? I think it could be a good source of inspiration
Hadn't seen it. Wow, the designer had a lot of similar ideas. Thanks for sharing!
it's a super fun game and honestly I wish it was more polished lol
I think the ability to upgrade and remove cards could be a good addition to the game
Thanks for the feedback! Yeah, that would be cool. It's on the roadmap to remove cards although I am not sure yet when to let players remove cards.
I hadnt planned on adding the ability to upgrade cards, but it sounds like a great idea. I envisioned players shooting loads of bullets at later levels. Being able to upgrade cards, maybe even multiple times, could be a great way to work towards that.
I like the idea, but could use some work.
Feels like the progression is so small that each round feels like the first round.
Thanks for the feedback! I had the same feeling. Will improve it for the next update.