Migrated to Steam

Play the game for free on Steam while it's in development. 

Description

Play card duels, open booster packs and build decks with powerful synergies in this Singleplayer Roguelike Deckbuilder inspired by Trading Card Games.


Key Features

  • Deckbuilding: Builds decks with potent synergies.
  • Booster packs: Open booster packs to obtain exciting new cards.
  • Procedurally generated cards: Encounter new cards on every playthrough.
  • Trading Card Game Simulator: Experience the joy of Trading Card Games without having to spend real-world currency on booster packs.

Roadmap

Flow

  • Open booster packs

  • Build your deck

  • Play duels

  • Gain passive bonusses

Discord 

Join us on Discord here

StatusIn development
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(5 total ratings)
AuthorAlexander VdB
GenreCard Game, Strategy
Made withUnity
Tags2D, Deck Building, Roguelike, Roguelite, Singleplayer, Tactical
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityOne button

Development log

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Comments

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(+1)

another suggestion: make identical cards in the trunk stack and show a count rather than clogging it up with identical copies

Oh, hadn't thought about that! Do you find it annoying to see identical copies? I personally like that I can see at a glance which card color I have the most cards of, to help me determine what I may want to build a deck with.

If the feature does not end up as the default, it sound great to add in the settings: Identical cards - Shown separate or shown stacked. 

(+1)

it just gets annoying to scroll way down to pick a single card and it gets confusing which are the same card and which are different

Ah, I see. Thanks for the feedback! I understand that the filter options aren't enough to fix this?

I find they are more useful for finding a general category, but it can still be annoying

(+1)

I see. Thanks for all the elaboration!

(+1)

Love the singles update! Two feature reqs: Remember your search filters in the trunk, and or order the cards with the rarest first

Thanks for the feedback and feature requests! Personally loved the singles feature as well. What's your opinion on the class packs?

(+1)

I've mostly gone for single color decks, so they've appealed to me more than the omni packs, since the rare cards are rare + they'll probably not be a relevant color.  I think multiple decks having those cards that are like "+x if you have 2 of the same color in play" might reward single color decks too much, cause I like the concept of having two relevant colors but I been stuck in mono mindset

Yeah, I agree. Would love to see more emerging synergy between different colors as well. Currently the synergy is focused within the same color. 

(+1)

I have no idea how cards count the number of cards on the side of them.

(+1)

Figured it out.  It's the number of cards on your side of the field in all spaces to the left of them (for one side, right of them for the other).

Multiple players think that card is confusing. Will have to rework it. Thanks for the feedback!

(+1)

I was a little confused at first but picked the mechanics up quickly and became addicted. I'd love to be able to make multiple decks and switch between them to try all the different mechanics.

(+1)

I totally forgot to reply to your comment but I did read it the day you posted! Thanks for the feedback. So nice to see multiple people loving the gameplay. I am still actively developing the game. Being able to 'save' a deck has been requested by some others as well, if that is what you mean. I've added it to my task list.

(1 edit) (+1)

suggestion: in a single run, all identical cards should be limited to the same 1-3 names (also does flipping a face down card turn it face up again?)

Is the reason for you suggestion that it feels weird that identical cards have different names? I could definitely imagine that it would be cooler if they had the same name. 

I feel like I'm doing an exam about my own game. Only face-up cards are flipped I believe.
*Checks code*
Yeah, card can not be unflipped. Hmm, although that could be an interesting mechanic...

for cards being the same, I think it feels more accurate to a ccg that way (like you get several copies of the card) for unflipping... you might have to nerf the ongoing points when card flipped, but it could allow for some epic combos

(+1)

Thanks for all the feedback. I'm going to toy around with the unflipping of cards, sounds like it could be a lot of fun. Also added the name change to the todo list. It makes definitely makes sense.

(+1)

This is awesome!  I didn't realize what I was getting into but I really enjoyed the game loop, I had no idea it was a part of luck-be-a-landlord type progression until the first boss challenged me.  I gotta try out the other builds now, pink seems fun

(+1)

lol omg

(+1)

Damn, that's couldn't have ended any closer.

(+1)

Glad you like it! The game is still in an early state and being actively developed. Feel free to let us know if you have any suggestions or things you liked less.

I love dark and evil themes, so I really enjoyed adding the Dark cards. Looking forward to adding plenty more card classes. 

(+1)

I love how fun yet simplistic the game is. I randomly decided to check the Deck Building tag, and I'm not disappointed with how it turned out. I wish it were a little flashier, but it makes up for its lack of visual appeal with enjoyable gameplay. 

Thanks for the feedback! Looking forward to developing the game further. The idea is definitely to eventually also polish up the game more and make it more flashy.

(+1)

love the procedurally generated card mechanic!

Glad you like it! It's still in an early stage and looking forward to further improving it.