Description

Play card duels, open booster packs and build decks with powerful synergies in this Singleplayer Roguelike Deckbuilder inspired by Trading Card Games.

Key Features

  • Deckbuilding: Builds decks with potent synergies.
  • Booster packs: Open booster packs to obtain exciting new cards.
  • Procedurally generated cards: Encounter new cards on every playthrough.
  • Trading Card Game Simulator: Experience the joy of Trading Card Games without having to spend real-world currency on booster packs.

Flow

  • Open booster packs

  • Build your deck

  • Play duels

  • Gain passive bonusses

Discord 

Join us on Discord here

Updated 8 days ago
Published 19 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorAlexander VdB
GenreCard Game, Strategy
Tags2D, Deck Building, Roguelike, Roguelite, Singleplayer, Tactical

Development log

Comments

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I have no idea how cards count the number of cards on the side of them.

Figured it out.  It's the number of cards on your side of the field in all spaces to the left of them (for one side, right of them for the other).

Multiple players think that card is confusing. Will have to rework it. Thanks for the feedback!

(+1)

I was a little confused at first but picked the mechanics up quickly and became addicted. I'd love to be able to make multiple decks and switch between them to try all the different mechanics.

(1 edit) (+1)

suggestion: in a single run, all identical cards should be limited to the same 1-3 names (also does flipping a face down card turn it face up again?)

Is the reason for you suggestion that it feels weird that identical cards have different names? I could definitely imagine that it would be cooler if they had the same name. 

I feel like I'm doing an exam about my own game. Only face-up cards are flipped I believe.
*Checks code*
Yeah, card can not be unflipped. Hmm, although that could be an interesting mechanic...

for cards being the same, I think it feels more accurate to a ccg that way (like you get several copies of the card) for unflipping... you might have to nerf the ongoing points when card flipped, but it could allow for some epic combos

(+1)

Thanks for all the feedback. I'm going to toy around with the unflipping of cards, sounds like it could be a lot of fun. Also added the name change to the todo list. It makes definitely makes sense.

(+1)

This is awesome!  I didn't realize what I was getting into but I really enjoyed the game loop, I had no idea it was a part of luck-be-a-landlord type progression until the first boss challenged me.  I gotta try out the other builds now, pink seems fun

lol omg

(+1)

Damn, that's couldn't have ended any closer.

(+1)

Glad you like it! The game is still in an early state and being actively developed. Feel free to let us know if you have any suggestions or things you liked less.

I love dark and evil themes, so I really enjoyed adding the Dark cards. Looking forward to adding plenty more card classes. 

(+1)

I love how fun yet simplistic the game is. I randomly decided to check the Deck Building tag, and I'm not disappointed with how it turned out. I wish it were a little flashier, but it makes up for its lack of visual appeal with enjoyable gameplay. 

Thanks for the feedback! Looking forward to developing the game further. The idea is definitely to eventually also polish up the game more and make it more flashy.

(+1)

love the procedurally generated card mechanic!

Glad you like it! It's still in an early stage and looking forward to further improving it.